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A jam submission

Moon Rover RumbleView game page

Build towers. Get air. Conquer the Moon.
Submitted by gyre — 2 hours, 13 minutes before the deadline
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Moon Rover Rumble's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1022.6974.000
Theme#1272.4273.600
Audio#1421.2141.800
Graphics#1431.8882.800
Controls#1431.6182.400
Fun#1441.6182.400
Overall#1461.8302.714
Accessibility#1481.3482.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
N/A

Game Description
Multiplayer game about levitating moon rovers.

How does your game tie into the theme?
Players summon "supply drops" to build tetris style towers, and climb these towers to try to get the most air.

Source(s)
https://github.com/simonmnash/moonroverrumble

Discord Username(s)
simon1711

Participation Level (GWJ Only)
2

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Comments

Submitted

Ambitious concept but a little bit confusing. A suggestion I have is to add a respawn button. I somehow manage to get myself stuck between blocks and unable to move anywhere since I can't respawn.

Submitted

only multiplayer game i have seen so far, that was really awesome to see! previous comments pretty much hit all the marks in terms of remarks, so i'll add that the art, while simplistic, did well to tie the world together and mechanics were pretty smooth. good work!

Submitted

A multiplayer submission. Really cool. I appreciate the effort of making a web playable multiplayer game! But I gotta add some remarks

  • the game loop was not clear to us. it should be somehow more visually apparent in which "mode" you are in. We had no idea why we were unable to move sometimes.
  • the round time is super short. we were just able to place a few tiles and then its over.
  • there is no way to restart the round with your buddy. is there?
  • Anti gravity tiles were hard to detect visually for us. Only in the second round we realized that they were built-into the others
Submitted

Interesting concept,  I just couldn't quite tell the difference visually between the two types of tiles, they're both blue and the game is zoomed out a lot.