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A jam submission

The Adventures of Hoody BabaView game page

A 3D platformer game made by Anagh's World
Submitted by Anagh's World — 14 hours, 5 minutes before the deadline
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The Adventures of Hoody Baba's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#603.3333.333
Accessibilty#632.8672.867
Audio#822.8002.800
Controls#952.6002.600
Overall#962.6192.619
Fun#1072.3332.333
Originality#1112.4672.467
Theme#1161.9331.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
N/A

Game Description
In a realm where magic and mystery intertwine, there exists an adventurer known as Hoody Baba. Clad in a distinctive green hooded cloak, Hoody Baba wields a legendary magical sword with the power to vanquish evil and restore peace. His mission: to travel through various worlds, each plagued by menacing creatures, and rescue princesses held captive in formidable castles.

How does your game tie into the theme?
The law of unintended consequences: People are complicated. Life is complicated. Ecosystems are complicated. And despite our best efforts or intentions, we have a remarkable history of messing things up in unexpected ways. One simple theory for why this may be is that unintended consequences are likely to happen whenever we try to regulate a complex system by using a simple system. As you might be aware, in a 3D game we need 2 kinds of inputs/movement for a player to move in the 3D world. First is the forward/backward/left/right movement that we input through the keyboard and the Second is the rotation/free look that is input through the mouse. Both these inputs are also tied to the camera, making the camera move in the right direction. In this game, I have tried to regulate this complex system by using a simple system of static camera and 8-directional movement using the forward/backward/left/right movement that we input through the keyboard. There is no mouse or second input involved. So, unintended consequences are likely to happen which you will experience in the game.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
I guess 5

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Comments

Submitted

Nice soundtrack
It’s nice that you added controller support, but I didn’t figure out how to attack using the controller. I ended up moving with the controller and using the keyboard to attack.
I have an issue with attacking. Sometimes, I press attack but still get hurt, and the enemy doesn’t seem to be touched Nice game

Developer

Thanks for playing :) ...when u mentioned abt the controller, I rechecked the controller config that I had added and looks like I forgot to add one for the attack...my bad :( ...i might add it after the jam is over .....and regarding the attacking, ya i know, its not that accurate...i got same feedback from others as well.

Submitted

I appreciate the effort that you've put in but feel like the repetitive nature of the game doesn't make it the best fit for a game jam. 

Developer(+1)

Thanks for playing :) ...ya, its purposely made that way ...some kids like to do repetitive stuff and they love such games :)

Submitted

Hey! Just leaving a comment here to fully agree with your statement and picture of simple ideas leading to complicated systems haha 

Great job on the game! I enjoyed the different worlds and the boss fights were neat. I'm glad you are having fun with your son (hopefully he becomes a game dev lol)

Submitted

The 3D models and textures are fantastic! Like others have mentioned, the combat can be a bit tricky.. I think just making the hit-box for the sword a little bigger would help make the attacks land more reliably without having to focus on perfecting the timing of swings. Great job overall!

Developer(+1)

Thanks a lot for playing ....I'm glad you liked it :)

Submitted

First of all, the art is amazing - I really loved the claymation-playmobil style and all the assets are really nicely made. It's also an impressive amount of work for a game jam, as a pretty complete 3D prototype with various mechanics that work well. I did struggle to kill the enemies even on level 1, though perhaps that was my poor sword skills, and I did find the constant enemy hacking a little repetitive. Overall an impressive entry and a lot of potential as a basis for a game to be developed further!

Developer

Hey! Thanks a lot for playing ....I'm glad you liked it :) ....if u time and angle the sword correctly, then killing the enemies is easy ...when I was making the game, I was focusing on what my son would love and he likes repetitive behavior, so I increased the health of the enemies so that it takes more hits to kill them ....and he loved it ...btw he has reached the final level now ....also i think FIRE is the most difficult one, even though it is at level 5.

Submitted

The enemies have way too much health. The combat is way too simple for the enemies to have that much health. Also if I fall off a level I would have to go through the process of doing it all over again since death starts you back at the beginning. I've haven't yet to create a 3d game myself with godot so that's probably what I'll be working on next.

Developer(+1)

Hey! Thanks a lot for playing :) ....when I was making the game, I was focusing on what my son would love and he likes repetitive behavior, so I increased the health of the enemies so that it takes more hits to kill them ....and he loved it ...btw he has reached the final level now

Ya, if you die in a level you need to start all over again. That's why I have kept all the levels open, so that player can jump into any level they want. Also, the difficulty in each level is almost same...i felt the 5th one FIRE was the toughest one.

...and best of luck for your future 3D game ...Godot is awesome!