Nice implementation of the “Not dead yet” wildcard
The soundtract is nice too
Play game
Soul Salvage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #93 | 2.552 | 3.125 |
Controls | #99 | 2.552 | 3.125 |
Fun | #106 | 2.347 | 2.875 |
Theme | #109 | 2.041 | 2.500 |
Overall | #112 | 2.275 | 2.786 |
Accessibilty | #117 | 1.939 | 2.375 |
Originality | #118 | 2.245 | 2.750 |
Graphics | #118 | 2.245 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Not Dead Yet
Game Description
A top-down shooter, where repeated deaths has the consequence of reviving enemies.
How does your game tie into the theme?
Every time the player dies in the death mini-game (a sort of afterlife), enemies revive in the main game and the kill count decreases, so the player is further from victory.
Source(s)
N/A
Discord Username(s)
Seithim and Dr. Squawk
Participation Level (GWJ Only)
1 (this one!)
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