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Guardian of Arashima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #42 | 3.133 | 3.273 |
Fun | #52 | 3.220 | 3.364 |
Audio | #58 | 3.133 | 3.273 |
Theme | #61 | 3.046 | 3.182 |
Overall | #63 | 3.071 | 3.208 |
Controls | #69 | 2.959 | 3.091 |
Graphics | #76 | 3.046 | 3.182 |
Originality | #88 | 2.959 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.22
Wildcards Used
ZZZ...
Game Description
You are a ninja looking for a challenge. Mt Arashima is where you'll find it. Beast everyone with your skill (and maybe also performance enchancing drugs)
How does your game tie into the theme?
You use potions. Each potion has a positive effect but it also has an unintented negative effect
Source(s)
N/A
Discord Username(s)
endevour97
Participation Level (GWJ Only)
It was my first
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Comments
Fun lil' platformer! Did you do all the art?
As others mentioned, I had a hard time figuring out the timing and direction of the double jump, but running around and swinging the sword was really satisfying!
Great work!
I did all assets myself and also mixed all the sounds that I gave in the description.
Honestly, I also struggled with wall jumps sometimes. I wanted to implement jump buffering to make wall jumps more responsive but didn't have time for it. It probably could've really helped though. You can at least wall jump on a single wall without any problems if you keep bouncing of off the other one like this
I will post a patch without the particle stuttering and wall jumping issues after the voting period.
Really appreciate your feedback, cheers!
Great job on all the art! That's amazing!
I *think* for the wall jump, the fact that the player turns around and accelerates the other way so quickly means that if they are still holding down the direction of the wall after the jump than they will double back too soon. This is especially hard for keyboard players (a lot in a game jam).
I didn't think about that. Mechanically I thought that it was really simple to execute but I guess that I have experience in games like Hollow Knight or Celeste where you use wall jumps all the time.
I made the acceleration so big to avoid wall jumping infinitely high. Once again thank you for your feedback!
That makes sense! One trick for that, if memory serves, is to increase your acceleration on the way down, but not on the way up.
It is already like this. After you release the jump button your acceleration increases
Ah, I think I'm just misremembering tight corridor wall-jump examples (it's been a while!) combined with not being used to playing on a keyboard. I just booted up Celeste and Guardian of Arishima, and you're right– they behave really similarly. 😅
I was recently playing Dead Cells with a friend, which has a totally different mechanic of shimmying up the wall if you keep holding towards the wall, so maybe that was in my muscle memory!
I had a lot of fun, but the wall jumping gave me a hard time!
Overall, very good!
please help, it freeze after 1 enemy =(
Was he the first enemy you attacked after starting the game?
This game was actually so cool to play! I love the combat and the potion mechanic is awesome. One time I killed an enemy and the game froze for like 10 seconds though. The stats mechanic is super cool, and I like how depending on the stats you choose you get locked out of certain paths. Finished the game with max damage and the black belt ending. Wonderful job!
This was pretty solid! I never fully figured out the wall jumping, but I'm awful at that kind of thing anyway. I had fun playing though! Nice job!