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Labyrinth of Cattlestrophic Misteak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #140 | 2.449 | 3.000 |
Fun | #149 | 2.041 | 2.500 |
Graphics | #149 | 2.449 | 3.000 |
Controls | #163 | 1.939 | 2.375 |
Theme | #169 | 2.143 | 2.625 |
Overall | #171 | 1.998 | 2.446 |
Audio | #172 | 1.633 | 2.000 |
Accessibility | #190 | 1.327 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Transfer Takeover, Actions Have Consequences, Turtles All The Way Down
Game Description
Play as a herd of 4 sacrificial cows trying to survive in the Minotaur's Labyrinth
How does your game tie into the theme?
The Minotaur is a well-known mythology and this game unfolds around its settings
Source(s)
no
Discord Username(s)
TastyMeat, Blitzzz
Participation Level (GWJ Only)
0
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Comments
Cool game concept! I really like the art style and the music of the game. However it was lil hard for me to fit all 4 cows in the same grass patch!
I like the puns in the title very nice hehe. I like that the controls were within the ui nice also. I almost immediately lost my first cow to the enemies but I did a cheeky restart to get it back hehe. I like the ui design it looks aesthetically pleasing and cohesive. I managed to get my cows into positions where the enemies would get stuck on walls so that I could let them eat in peace :D Took me a while to figure out what to do with the grass but I got it in the end. I think it would be nice to have a visual or audio cue when one of my precious cows are in danger so I can quickly jump to them. I think the ui in the carton looked a tad strange with the word perishable split and overlapping with the white text. In the end I think I accidentally attacked the minataur and won the game? Overall it was a fun and fairly polishd game. Well done!
Really interesting concept, especially after a couple plays. I love the vibe of the game, but do wish there was some audio and juice to the combat. While I appreciate the idea behind cowswitching, I almost think it would have worked better with that mechanic left out altogether. I only found myself switching when the cow I'd been upgrading was about to bite the dust, and then I essentially had to just start over with a new cow anyway. Overall, I had a lot of fun once I got the hang of it. Thanks for the game!
Thanks for playing! We initially had plans to have a taunt button so that you can split up the herd and have one side distract the minotaur when the other side is in danger but we could not implement it in time. It was supposed to be a "dont put all eggs in one basket thing". Glad you enjoyed!
cute stile and animations, but found it hard to manage 4 cows also was very hard for me to see the grass feeding spot! nice way of upgrading! think i would have made auto attack from cows .:)
Thanks for playing our game! Managing the 4 cows adds to the challenge haha! If it is too overwhelming, you can try herding them and they'll follow you and help auto attack enemies on the way. Thanks for the feedback
The art of the cows is very beautiful :D, but I think the behavior of the enemies could have been worked on more, I feel that their attack is very fast and difficult to avoid or counteract.
but otherwise very good job! :D