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Nice Fitting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #30 | 3.158 | 3.158 |
Fun | #61 | 2.947 | 2.947 |
Controls | #91 | 2.421 | 2.421 |
Audio | #108 | 2.263 | 2.263 |
Overall | #112 | 2.316 | 2.316 |
Graphics | #119 | 2.211 | 2.211 |
Originality | #128 | 2.053 | 2.053 |
Theme | #150 | 1.158 | 1.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
GRIDLOCK
Game Description
A game where players must fill in all empty blocks entirely; failing to do so will result in failure. There are 20 levels ready for you to play!
How does your game tie into the theme?
To fit the theme, interconnected blocks form a structure resembling "parasites", and you are required to maximize the space so that the "parasites" have maximum length.
Source(s)
No
Discord Username(s)
daungames
Participation Level (GWJ Only)
3
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Comments
Nice and juicy. Good game feel. Well implemented.
The game is a nice and fun puzzle game, but it barely fits the theme and it looks more like a completely abstract game
thank you, i am confused about the theme
I like it when games put this time of gameplay as a break, fun type of gameplay, would like drag/keyboard controls to be more comfortable
thanks for the suggestion
It is inconvenient that you have to click on each block separately, instead of leading the cursor. The game is laconic, suitable for the phone.
okay, thanks for the idea
yeah i create it for android game
Nice little puzzle game! It's great to see an android game in the jam. Visuals are simple but effective. Overall a fun game.
Would have really loved an undo last move button, especially since you had to click on each block individual (versus dragging, which would also have been nice). But ultimately this was still pretty fun to work through. The last level was definitely a bit tricky! Nice job!
I've thought about it before, but i think it will make the game too easy
I can definitely understand that impulse, but I don’t think a convenience feature like that makes the puzzles easier, it just helps a user who already has the right idea get there faster. It doesn’t help the player decide where to start or what path to draw, but it does make simple mistakes less punitive. In the end if that doesn’t achieve the level of difficulty you’re looking for I’d advocate for more complicating mechanics, not a less forgiving interface. Just food for thought, I guess.
okay thanks for the suggestion
I got to the end! Very impressive number of levels. I really like these kind of puzzles. It reminded me of a previous game jam entry I did called Aqueduct. It would have been nice to click and drag to continue drawing the line, but either way it was so satisfying every time I finally solved a level. Great job.
Yeah thank you