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Quad-Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #64 | 3.312 | 3.429 |
Fun | #83 | 2.622 | 2.714 |
Theme | #85 | 2.760 | 2.857 |
Originality | #86 | 2.967 | 3.071 |
Audio | #95 | 2.622 | 2.714 |
Overall | #101 | 2.642 | 2.735 |
Accessibility | #121 | 2.070 | 2.143 |
Controls | #126 | 2.139 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
N/A
Game Description
Don't let it overcharge!
How does your game tie into the theme?
It's main mechanic is a Half Life Tau Cannon inspired cannon that charges up and increases the explosion's power but if you charge it up too much you explode.
Source(s)
N/A
Discord Username(s)
oberon_
Participation Level (GWJ Only)
1
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Comments
Nice entry, I like the style and using rocket jump as core mechanic. It would be nice if them overload would impact gameplay a bit more. Also I think it would be good to have something like minimap or wider camera FOV to make navigating a bit easier. Anyway, solid entry :)
Cool game! The visuals and the 3d pixelated look gave the game a slick look.
Funny enough, I think the glitch y'all have in the game currently, with the infinite jump. seems kind of like a cool concept to play with. Originally, I didn't even realize it was infinite and thought it was like a jetpack for adjusting my landing. I swear for the life of me without it, I would've missed every rocket jump I attempted.
I think my only bit of critique would probably be regarding aim. I had to adjust the sensitivity on my mouse to get the right feel I liked for aiming my cannon. Something I'd probably look into including for this game if you continue it, would probably be the ability to customize your sensitivity. If I didn't have a special mouse, I would've struggled playing this game.
Regardless, the game's got charm!
I didn't get why I can jump infinitely and why I need a blaster?
hi sorry im the artist who worked on this game with Bigsantino . The infinite jump is a bug we failed to catch during development and is unintentional. the intention is that you would reach the platforms with your weapon via a rocket jumping style charge mechanic.