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Season of Heads's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #50 | 2.765 | 2.900 |
Accessibility | #51 | 2.670 | 2.800 |
Theme | #54 | 3.432 | 3.600 |
Graphics | #60 | 2.860 | 3.000 |
Originality | #66 | 2.860 | 3.000 |
Overall | #68 | 2.765 | 2.900 |
Controls | #71 | 2.574 | 2.700 |
Fun | #82 | 2.193 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2
Wildcards Used
Night, Autumn/falls
Game Description
Embark on an unforgettable adventure in "Season of Heads." In this unique and thrilling game, you'll dive into a magical world where head-harvesting is the key to victory. Equipped with your harvesting skills and bravery, you must amass a harvest of heads as you explore challenging levels. Use your skills to collect heads in a world full of surprises and obstacles. But don't underestimate the appearance of the cunning and mischievous Granny, who is determined to put an end to your harvest before it reaches its peak. "Season of Heads" is a game that tests your reflexes and wit. Can you amass the biggest harvest and face off against Granny in an epic showdown? Get ready for a season full of fun and excitement in "Season of Heads"! It's time to harvest heads and show who's in charge!
How does your game tie into the theme?
the game progresses by harvesting heads
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
I liked this one, I was able to get the small first mobs to slow down on the bottom allowing me to cheese a bit. The movement was a little skatey (ice skates) but not too slippery, just a bit noticeable.
Love the music, and art, and the lighting effects were impressive, if that was something your were trying out this jam, well done.
Thanks for sharing the game on my stream. I had a blast playing this.
I play every game again off stream before rating to refresh my memory and see if I missed anything (streaming is distracting)
Very fun game! But I didn't like that the scythe upgrade is added relative to the position of the current one. The first time I picked it, it was on top of the first one, so it didn't feel like an upgrade at all.
This description feels AI generated.
Nice auto-fighter, but sometime the enemies are hiding of screen which wouldn't be such a problem if the screen wasn't also dark from it being night.
It was a bit annoying having to depend on the rotation of the thing in order to attack your enemies. Especially considering that they would sometimes just stick in corners and you don't really have an option to approach them without getting hit. I think it would have been more fun with some active way to attack enemies.
The cover art was interesting.
Thank you for your feedback. The cover art was created by Zurasuta. I understand what you're saying about attacking the truth, and I realized it too late. I'll work to make it more enjoyable and less frustrating for a future game jam