Woah, really nice platformer! The core mechanic of gathering materials to fix modules, and then break modules to gather materials, is amazing and well implemented. You could really build complex and interesting levels on this (you already did!), and that's a sign of how powerful it is. Also, it's perfectly themed with this GWJ, so congratulations!
On the "platforming" aspect of the level design, I did not like when the levels deceived the player. I know it was done purposely, because you put a bench (pardon, a knowledge bench) that confirms that the character was trapped and has to restart the level. It was frustrating, especially because there are no checkpoints and it happened at the end of the level. Of course, it's your right to do so, and I'm sure other types of player would appreciate these tricks. For me, I'm just telling you how I experienced the game in the hope to give you some not-so-useless feedback :)
Anyway, again, a real solid entry! Kudos :)
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