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Pandesia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #42 | 3.000 | 3.000 |
Theme | #47 | 2.917 | 2.917 |
Originality | #55 | 2.583 | 2.583 |
Accessibility | #65 | 1.833 | 1.833 |
Controls | #66 | 2.083 | 2.083 |
Overall | #66 | 2.202 | 2.202 |
Fun | #67 | 1.917 | 1.917 |
Audio | #73 | 1.083 | 1.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2
Wildcards Used
Windy, Textless, Mythical Mashup
Game Description
A small farming and cooking game about delivering food to gods, as clouds flood and destroy your things.
How does your game tie into the theme?
There are shrines used to deliver food to gods. There are clouds that carry rain and flood your tiles.
Source(s)
N/A
Discord Username(s)
josephkhland
Participation Level (GWJ Only)
4
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Interesting game, It took me a little while to figure out what to do but after that I quite enjoyed it, good job on the artwork as well, overall I enjoyed the game.
The concept of offering food to the gods is really nice, it gives clear goals to the player and fits the theme perfectly! Good job ;)
The mechanics that should produce the food, however, felt a bit convoluted to me... At some point, I found it easier to take the single food from the basket and transport it to the shrines, without using the farming mechanics you implemented, which appeared complicated. That's a pity, because I can see you spent time creating the agricolture system, and I kinda missed the opportunity to use it. That's of course just my experience, but I hope that it could help, or at least offers another point of view :)
Congratulations, and keep going :D
Not really sure what I'm supposed to do, I tried to cook meat but that didn't work. I found it frustrating to walk around. I like the idea of appeasing the gods via food though