The gestures of the player characters are unique and cute.
I wanted to play a little more because the game ended when I was curious about the future.
Criteria | Rank | Score* | Raw Score |
Graphics | #34 | 2.982 | 3.400 |
Controls | #51 | 2.193 | 2.500 |
Theme | #53 | 2.543 | 2.900 |
Originality | #54 | 2.456 | 2.800 |
Accessibility | #54 | 2.193 | 2.500 |
Overall | #55 | 2.243 | 2.557 |
Audio | #58 | 1.579 | 1.800 |
Fun | #64 | 1.754 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.4
Wildcards Used
none
Game Description
mechanical sun test, 2d platform, sprites
How does your game tie into the theme?
In this version we use Blurty as an enemy, and we test solar mechanics. We will publish gdd and continue the project after Jam. =)
Source
maybe
Discord Username
N/A
Participation Level (GWJ Only)
No
Participation Level across all Jams
Low
The gestures of the player characters are unique and cute.
I wanted to play a little more because the game ended when I was curious about the future.
I agree with A_Sandwich, I also liked the characters animations.
The gameplay was a bit tough as I felt I needed to wait out the enemies coming for me to make the jump. I did make it a couple of times whilst going in the same direction, but the margin for error is really small.
The main character's animation is really cool! I like the idea here, the jumps were a little hard for me though.
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