Love this interpretation of the theme. Great use of inverse kinematics as well. I think you should have made the game quicker to beat. I spent about 10 minutes increasing my piles, but nothing happened. Maybe lower the amount of objects needed in the piles to complete? Some sound effects for different actions would be nice as well.
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The_Vending_Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.462 | 4.462 |
Overall | #5 | 3.637 | 3.637 |
Controls | #6 | 3.692 | 3.692 |
Accessibility | #10 | 3.154 | 3.154 |
Theme | #10 | 4.077 | 4.077 |
Graphics | #14 | 3.846 | 3.846 |
Fun | #17 | 3.231 | 3.231 |
Audio | #25 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3
Wildcards Used
No
Game Description
You are stuck in a vending machine, with no obvious way out. So you give up and go to pick pocketing.
Source
Maybe
Discord Username
N/A
Participation Level (GWJ Only)
1st time
Participation Level across all Jams
1st time
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