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A jam submission

A Man with ConfidenceView game page

Turn based combat game made for Godot Wild Jam 36 with the theme of uncontrollable growth.
Submitted by james_gillespie, SeaMonkee95 — 12 minutes, 13 seconds before the deadline
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A Man with Confidence's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#562.7113.833
Audio#572.1213.000
Controls#572.2393.167
Graphics#582.4753.500
Fun#592.2393.167
Overall#642.2223.143
Accessibility#651.8862.667
Theme#711.8862.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.2

Wildcards Used
None

Game Description
A turn based battle game, upgrading yourself as you fight monsters. But beware, they grow stronger if not dispatched quickly.

Source
Maybe at a later date

Discord Username
N/A

Participation Level (GWJ only)
First time!

Participation Level across all Jams
Done ~10 other jams over a few years

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Comments

Submitted

This turn-based game does its job on sudden difficulty spike in the early game, meet the Egypt sculpture boss. Unfortunately, after that only scorpions and snakes will pose some tiny threats and the character will have the dodge chance and armor so high that he will be practically invincible to any threat.

Sometimes in the starting game, the character will quickly die if he didn't get the Heal ability by the RNG early on. Additionally, could do more tooltips on different attacks and abilities so that players can know the different and how they will do with these actions.

The music sure fits the cruel, dangerous and intense background going on, this is at least what I'm liking it more currently. Nice entry for this jam!

Submitted

Nice little game. The concept and art feels very original. Btw you can set the stretch mode in the Project Settings -> Display -> Window to 2d and then enable resizing to let people resize it without actually messing up your camera.

Submitted(+1)

The game was very fun to play as you get more powerful. However, it can get quite confusing/frustrating at first if you dont understand the difference between range & melee attacks. The volume was a bit loud for me, and dodges are OP against bosses.

Developer (1 edit)

Thanks for the feedback! I agree the stats do need some balancing and how often you are given certain upgrades. Any Physical damage done is blocked by however much armor the opponent has. Any Ranged damage ignores armor but has a chance of missing from the opponents dodge. We can definitely make that clearer with a tutorial page or weapon bios. Thanks again for playing.