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Carrot Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #52 | 2.385 | 3.200 |
Originality | #53 | 2.683 | 3.600 |
Audio | #56 | 1.789 | 2.400 |
Graphics | #58 | 2.385 | 3.200 |
Controls | #63 | 1.640 | 2.200 |
Overall | #64 | 2.108 | 2.829 |
Accessibility | #67 | 1.640 | 2.200 |
Theme | #68 | 2.236 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
Godot 3.3
Wildcards used
What's Up Doc
Game description
Tower-defense prototype
Source
Yes
Discord username
nousername010
Participation level (GWJ only)
Yes, my first GWJ jam.
Participation level across all jams
My 10th jam submission
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Comments
It confused me alot that the camera moves abit with the mouse. And it would have been nice if you could plant and harvest with a key press instead of clicking on it with the mouse. But the idea with the building system is really cool! And the game was a nice challenge.
Glory to the rabbit empire \(\_/)/
Thanks for the feedback! Initially, before working on the building system, I made the camera that way since it was a bit annoying for me to attack the enemies from afar. I do see why it can be confusing since it did interfere with building. I also agree with how the plant and harvest could have been handled better.
Glory to the rabbit empire!
Fun entry! :D It took me a minute to realize I had to right click to build the thing I wanted to build. I really liked the controls, and a few little details like the camera lingering for a moment after the player dies really helped to bring this together. Congrats on the good submission!
Thanks! :) Yeah, I should've included a mini tutorial there.