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A jam submission

Trem da DesordemView game page

Mantenha a ordem dos seus blocos.
Submitted by Naosteveaki — 19 hours, 38 minutes before the deadline
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Play Trem da Desordem

Trem da Desordem's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Theme(s)#362.3933.000
Overall#472.0132.524
Design#481.9372.429
Game Mechanics#541.7092.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very nice concept ! didn't totally understand but maybe if you added some sounds and music in the background would be much much better !

Developer

Thanks for the review, I really wanted to add background music, but I wanted to make the music, I wanted to avoid using third-party resources and challenge myself to create everything. But in the end there wasn't time, I spent a long time trying to solve the problem with the multiplayer code that I was learning how to do and it ended up slowing me down.

Submitted

No problem man the multiplayer in your game was more than enough ! Can't wait for your upcoming games :D

Developer

And I have so many game ideas that I really want to publish, but life is difficult for me to do so. One day I can do it, I believe.

Submitted

I like how you've taken it a step further and added multiplayer.  The graphics are clear and i can tell whats going on, one small issue is the game doesn't stop me from picking up random blocks  and i end up winning despite not doing what it wants me to.

Submitted

Nice work! I think the bonus for getting matching numbers should be more, but otherwise it was fun playing in multiplayer!

Submitted(+1)

Hey!! I loved the simple and effective look, also the game works fluid and without any bug. Congratulations!!

I don't really understand how number chain works, because i can get a lot of numbers without being sort. Maybe a little tutorial would be great.

I think multiplayer would be challenging if I could try!!

I'd love if u can check our submision too <3

Developer

Thanks for the feedback, initially the game draws 10 random numbers and the first number in the sequence, these first 10 numbers are more to fill the map, with each block you pick up regardless of whether it is drawn or not, the sequence will move forward and will spawn the block on the map, in multiplayer you can steal blocks from other players.

Submitted(+1)

Got your game to work by running it in admin :) It was actually very fun, only thing I would have wished for was some sort of an indicator where the next number would be, but obviously that would drop the difficulty.

The simplistic visuals work very well here!

Developer

I'm glad you were able to play and I'll definitely check it out because the antivirus didn't really like my game lol

Submitted (1 edit) (+1)

mwahahaha.

Neat little idea - unfortunately I don't have anyone to test the multiplayer with.

I tried the game once by only collecting the number that was shown to me in the corner and I barely got 10 points. When I just took every single block that I saw, I got 33 (with a lot of messing about and trying to get stuck in things :P) So maybe the bonus for correct blocks should be upped? :)

I encountered none of the bugs you listed on your game page, however I encountered another one:
Sometimes when I start the game, the camera is just pointing *somewhere* in the level, but not on me. Moving does nothing in this case (or maybe I'm moving offscreen somewhere? idk)

I'd love to see a version of this with more movement mechanics, keep it up! <3

If you have the time, we would super appreciate you rating our game as well!

Developer

Thanks man, I forgot to list this bug you mentioned but I'm already aware of it, for some reason the character is spawning outside the map or on the wall, so you get stuck, your character is there but he can't move. And as soon as I can I will evaluate your game too.

Developer

I discovered that the score calculation was going wrong because of poorly planned code lol I made a mistake at the time and a good part of the count was very wrong, but now I've corrected the error, thanks for the feedback

Submitted

Awww, it happens :)

I'm glad you figured it out