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Dicey Decks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #149 | 1.732 | 3.000 |
Gameplay | #153 | 1.386 | 2.400 |
Technical | #160 | 1.270 | 2.200 |
Design | #161 | 1.155 | 2.000 |
Overall | #161 | 1.293 | 2.240 |
Theme | #164 | 0.924 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think I won!
The game is fun, I think I understand the mechanics and I like them now, but it sure took a lot of time to get there. The UI is also very lacking. All in all, I think with a bit of polish the game will be great!
Thank you very much for checking it out! I really appreciate the feedback. I have been working on improving some of the UI elements and hope to get it updated soon after the Jam.
Again, thanks so much for playing!
I liked the cards and the deckbuilding aspect. Wish you had a web version so more people tried your game. :)
There were a few issues tho,
*Game got stuck in a level and kept repeating same skeleton fight over and over.
*UI is a little hard to understand at first, I realized where my health is at my third combat.
*How did you implement the theme? I couldn't see the connection.
Thanks for checking it out!
I'm aware of the repeating level and Ui issues. I ran out of time during the Jam to fix it, but I do have an update lined up for once the voting period ends.
The "Less is more" aspect was supposed to come in from balancing your card choices, as each card has different sizes they take up in the deck, but I don't think that came across as well as I would have liked.
Greatly appreciate the feedback!