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A jam entry

BloodLightningView game page »

Submitted by Simple, MycroSparks with 2 minutes, 31 seconds before the deadline

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BloodLightning's page

How does your submission match the theme?
Dual-Purpose dashing and movement

Third-party resources
Unity, Blender, Fl Studio


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The game needs to give the player more feedback. I found it very difficult to tell when I was being damaged and when I was damaged the enemy.


Thanks for the feedback :)

We've implemented a sound and the player changing color to red for a sec upon taking damage, aswell as the enemies turning red while they've been hit. This also works as a invulnarability indicator (while an objects color is changed they can't take damage).

This was our first project so far and we only worked on it for a day so we couldn't implement everything we imagined before we started sadly, because the game was full of physics related bugs that we focused on mostly at the beginning.