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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Energy is multipurpose in this game. It’s game over when energy runs out, but energy is used to buy upgrades, provide vision to the player, and ward off crawlers.
Made with Unity
VCR OSD Mono font by Riciery Leal (dafont)
Programming and Art: Grayson Honan
Level Design and Sounds: Nicolas Brown
Music: Meggie Demirer
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