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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Our game revolves around a rotation mechanic, the main character has the ability to manipulate gravity as he pleases and with it he can move around the map easily, dodge enemies and move crates so he can push them over his captors.
Even though he has a pretty decent movement speed and jump, he wouldn’t be able to escape if it wasn’t because the walls function also as floor and platforms for him.
Made on the Unity Engine.
Logic Pro X for music and sound effects.
Photoshop, Paint Tool Sai for design.
Programmer: Juan P. Leyte G.
Programming consultant: Eric C. Bernstoff C.
Character design and scenery: Mirine Kim D.
Music and sound effects: Luis Paredes O. and Iñaki Acosta P.
Animation: Daniel F. Sanchez S.
Interface design: Danery Vega M.
Game design: Kyu Che S. Kim D.
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