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Frienemies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #180 | 3.400 | 3.400 |
Aesthetics | #203 | 3.600 | 3.600 |
Overall | #260 | 3.200 | 3.200 |
Theme | #274 | 3.200 | 3.200 |
Feel | #354 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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You convert enemies into friends who fight with you! Both enemies and friends can be used as projectiles AND if you time it just right you can even wall jump off of an enemy jumping at you in mid air!
Gameplay trailer: https://www.youtube.com/watch?v=VhhngVqk0SM
"L1" to Grab friend or foe ! Pro tip, get the baddies from their happy side.
"R1" to throw'em !
X to Jump
O to Dash
Left stick to move
Right stick controls the camera
The PS4 "options" button is the pause button
Wall jump (time your jump from the wall while moving the left stick in the direction you want to jump)
Super jump if you can time the dash and jump buttons right; great way to get around!
The game is designed to have a steep difficulty curve towards the last few enemigos. It's tons of fun once you get good with the controls.
Press the Pause button for some of these tips "In-game".
The button mappings were made for a PS4 controller (DS4), which is just plug and play on any recent computer. (you can remap before the game as well, look for the "Input tab" in the Unity startup menu).
Third-party resources
Unity3d engine
Blender for modeling/animating
The player 3d model was made using a template base mesh open to the public. Check it here: https://www.blendswap.com/blends/view/71055
The model was altered and all animations are of my own creation.
Gimp for sprites
Free toon shader from Unity Asset store: https://www.assetstore.unity3d.com/en/#!/content/3926
Contributors
A game made by the coolest game dev dad east of the Mississippi.
Jerry Aviles
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Comments
this may be the best game since sliced bread. :) It is missing a soundtrack/game noises tho....womp womp
Thanks man, really means a lot coming from you. 48 hours was tough but we made a solid game. Hope no one get's stuck on those last minute collision bugs, ha.
Good Job, past me!