Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Aqua AscentView game page

Rack up combos as you try and escape the deep sea!
Submitted by thewojnartist — 6 hours, 58 minutes before the deadline
Add to collection

Play game

Aqua Ascent's page


CriteriaRankScore*Raw Score

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Nearly everything in this game serves multiple purposes. The charging/propelling mechanic is both used for vertical movement, destroying enemies, exiting bubbles, and breaking blocks. The enemies not only act as obstacles when you aren't killing them, but also give you a small bit of extra speed and give you points and combos. Bubbles not only act as obstacles that slow you down, but also as places to gain back your air supply. Not to mention you can charge much faster in them and propel yourself even faster than usual from them. Everything works with the concepts explored in "Downwell's Dual-Purpose Design" in mind.

Third-party resources
​ sounds (edited for use in game):​​​​​​​
​​ font used for non-prebaked text:


--Eclipse IDE

​Tony Wojnar--Designer, Artist, SFX Editing
Michael Wojnar--Programmer
Cason Jolly--Composer

Leave a comment

Log in with to leave a comment.



Excellent game ! All the elements of gameplay fit together perfectly and the visual and music are also very good ! You should just show more clearly what is your score at the end because it is hard to see if one of the top 5 score is a new score or only old ones.