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A jam entry

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A platformer where controlling the player controls the camera.​
Submitted by MickeyG with 11 hours, 37 minutes before the deadline

Results

CriteriaRankScore*Raw score
Theme#3682.6672.667
Overall#4042.3332.333
Aesthetics#4062.3332.333
Overall#4352.2002.200
Innovation#4742.0002.000
Feel#5161.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
The theme was dual-purpose design. For this I did a few things:

-As the player climbs higher, the camera zooms out to reveal more of the world so by moving you change what you see.

-This provides contrast between knowing very little and knowing too much which could provide for some interessting puzzles.

-Also noted that as you zoom out, the character becomes less visable and so tight movement becomes more difficult

-but holding run key will switch to a sprint state where you leave a trail of flames behind which renders the player more visable

-This leads to the conclusion that higher play = faster play and so levels can be designed around 2 core gameplay mechanics, puzzling and platforming.

-Also, when you pause with p the camera switches to a normal view, when struggling with a puzzle and you can't see enough info, you can pause or when doing speedy platforming you can pause for a nice looking screenshot

Third-party resources
Unity game engine and online tutorials
Aseprite sprite maker
Song: "Bittersweet" by Kevin Macleod (royalty free)

Contributors
Music by Kevin Macleod

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