Play gameVisit Grounded's game page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The theme was dual-purpose design. For this I did a few things:
-As the player climbs higher, the camera zooms out to reveal more of the world so by moving you change what you see.
-This provides contrast between knowing very little and knowing too much which could provide for some interessting puzzles.
-Also noted that as you zoom out, the character becomes less visable and so tight movement becomes more difficult
-but holding run key will switch to a sprint state where you leave a trail of flames behind which renders the player more visable
-This leads to the conclusion that higher play = faster play and so levels can be designed around 2 core gameplay mechanics, puzzling and platforming.
-Also, when you pause with p the camera switches to a normal view, when struggling with a puzzle and you can't see enough info, you can pause or when doing speedy platforming you can pause for a nice looking screenshot
Unity game engine and online tutorials
Aseprite sprite maker
Song: "Bittersweet" by Kevin Macleod (royalty free)
Music by Kevin Macleod
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