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A jam entry

GroundedView game page »

A platformer where controlling the player controls the camera.​
Submitted by MickeyG with 11 hours, 37 minutes before the deadline

Play game

Visit Grounded's game page

Results

CriteriaRankScore*Raw score
Theme#3682.6672.667
Overall#4042.3332.333
Aesthetics#4062.3332.333
Innovation#4742.0002.000
Feel#5161.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
The theme was dual-purpose design. For this I did a few things:

-As the player climbs higher, the camera zooms out to reveal more of the world so by moving you change what you see.

-This provides contrast between knowing very little and knowing too much which could provide for some interessting puzzles.

-Also noted that as you zoom out, the character becomes less visable and so tight movement becomes more difficult

-but holding run key will switch to a sprint state where you leave a trail of flames behind which renders the player more visable

-This leads to the conclusion that higher play = faster play and so levels can be designed around 2 core gameplay mechanics, puzzling and platforming.

-Also, when you pause with p the camera switches to a normal view, when struggling with a puzzle and you can't see enough info, you can pause or when doing speedy platforming you can pause for a nice looking screenshot

Third-party resources
Unity game engine and online tutorials
Aseprite sprite maker
Song: "Bittersweet" by Kevin Macleod (royalty free)

Contributors
Music by Kevin Macleod

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Comments

(+1)

I like the animation of the main character! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

Developer

Ah that's really cool! Thanks man! To be honest, I'm already a little embarased with how bad this game is lol. The wall climb was implemented so poorly it doesn't even work! But what you're doing is awesome!

Well, its pretty good for a jam game! Not everything is going to be perfect. As a side note, I am female. <3

Developer (Edited 2 times)

Ah, I was using man as a catch all term, like dude or guy or buddy or something. I dunno if people actually say that or I just came up with it somehow, sorry for the confusion! Also thanks! I'm definately hoping to improve for the next jam I do!