Fun game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Play game
Keys to Castle Lockdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #28 | 4.333 | 4.333 |
Feel | #42 | 4.000 | 4.000 |
Overall | #55 | 4.000 | 4.000 |
Theme | #72 | 4.000 | 4.000 |
Aesthetics | #90 | 4.167 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Keys to Castle Lockdown is competitive platform-based tug-of-war game in which two players battle it out to reach the throne room. The key feature (pun very much intended!) is that the most aspects of the game serve a dual purpose - for example, the key helps the player reach their goal by unlocking the door to the next room, plus it can also be used as a weapon against the other player. Additionally death, whilst normally a setback, can give an advantage if you block a crucial throw. This keeps the action fast, frantic and - most importantly - fun.
Third-party resources
Unity3D
Everything you see and hear in Keys to Castle Lockdown was created by the good and not-so-good folks at Broken Lantern games.
Contributors
Donal McClean, Catherine Doherty, Matthew Knight, Lindsay Robertson, Thomas O'Boyle
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