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A jam entry

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My first finished project, made for the GMTK Game Jam
Submitted by NilkadNaquada with 14 hours, 54 minutes before the deadline

Results

CriteriaRankScore*Raw score
Innovation#4062.3094.000
Feel#4631.7323.000
Theme#5051.7323.000
Overall#5441.6172.800
Aesthetics#5561.1552.000
Overall#5741.1552.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Each mechanical element has multiple effects; shooting an enemy with one type of ammo refills the other type, collecting an ammo box deals damage to the player, and collecting a health pack requires ammo to be sacrificed.

Third-party resources
All sound assets, including sound effects and music, were obtained from various royalty-free sources. Additionally, the game was built using the free version of Construct 2.

Contributors
Construct 2 game engine created and provided by Scirra (www.scirra.com)

Explosion sound effect created by opengameart.org user jalastram (opengameart.org/users/jalastram)

All other sound effects created by freesound.org user tyops (freesound.org/people/tyops)

Background music composed by freesound.org user joshuaempyre (freesound.org/people/joshuaempyre)

Game concept, development, and all graphical art assets by NilkadNaquada (nilkadnaquada.itch.io)

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Comments

Nice shooter! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

(+1)

The idea of killing enemies with one type of ammunition in order to fill up the other one is a fairly interesting idea, not gonna lie. However what could have been a nice idea would be to give different ammo types different functionalities and give them more distinct looks. Also it can be quite difficult to see the enemy attacks. Great job still! Keep at it ^^

Developer

Thanks for the feedback, I actually was considering expanding things out a bit and maybe eventually putting up a more complete (and playable) version at some point in the future. I ended up running into an issue this time around of spending too much of the jam time figuring out how to implement the basic stuff that is there and not enough really fleshing it out; hopefully in time that'll be less of an issue as I get more of a handle on how to do things.

No worries, hopefully you'll keep at it! Good luck in the future :>