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JuJu Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #254 | 3.266 | 4.000 |
Overall | #332 | 2.858 | 3.500 |
Innovation | #454 | 2.041 | 2.500 |
Feel | #520 | 1.633 | 2.000 |
Theme | #544 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Almost everything is pulling double duty: The power meters work as both standard mana bars as well as slowly draining causing a death if both empty imposing a time limit. Coins can be used on upgrades but also increase the game's difficulty when collected. The store allows you to upgrade your stats but it also serves as the only way to set a respawn point.
Third-party resources
HaxeFlixel Library and all dependents (openfl, neko, etc), HaxeDevelop IDE and inbuilt tool-chain.
Contributors
Grimmr and Shukup of Tiny Planet Studios
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Comments
Neat idea! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
The animations are nice and even if the controls are not intuitive at all, the game become challenging and fun if you persevere. However, there are some problems that make it too difficult as the fact that the coin of a screen all disappear if you buy a checkpoint as well as the coin of the first level after the first try. So, as you can not cancel a checkpoint, you can be stuck in very difficult situation with no coin to help you.