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A jam entry

Splatterpuss BubblegunView game page »

One-button, single-screen shmup
Submitted by Oscar Brittain (@moomoomang) with 17 hours, 36 minutes before the deadline

Play pond

Visit Splatterpuss Bubblegun's game page


CriteriaRankScore*Raw Score

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
-The shooting mechanic is also how you navigate the main menu.

-Holding Left Mouse Button shoots bullets, but also heals you.

-Releasing Left Mouse Button attracts Gems that Enemies drop when they die, but makes enemies behave differently.

-When you're shooting, Pink Enemies move faster, but when not shooting, Blue Enemies move faster.

-Your Ammo bar is also the screen border. Depleting your Ammo lets you see more of the screen. There's also a bonus enemy that would be obscured if your Ammo is too high.

-Gems give Score and also replenish Ammo. Since Ammo has a Max Cap, and Score will multiply, you need to juggle your pick-up rate.

-Your Health Bar is the Screen Resolution. Taking Damage makes the screen pixelated. Shooting heals you and returns this to normal.

-Enemies splatter into paint. Later in the game, there's an enemy that's white, and can only be seen when on top of paint splatters.

Third-party resources
Game Maker: Studio

Oscar Brittain

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Simple but lovely! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)


This game is really good, I love the paint splatter effect, I quite like how everything revolves around the shooting and how you managed to make a twin, well, single stick shooter, fun without movement.