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Gluttony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5608 | 1.528 | 2.333 |
Presentation | #5691 | 1.418 | 2.167 |
Overall | #5796 | 1.382 | 2.111 |
Enjoyment | #5847 | 1.200 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gluttony is a puzzle game where you play as dice that really wants to live! Whenever you roll, the level reacts depending on what side is up: doors open and close, conveyors move you around and braziers roast you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Going into this game blind I wasn't really sure what to expect. This is a pretty good game, although it is kind of short.
I like how it forced me to use my brain in understanding how the die changes the environment. If I have any recommendations, I would say put in some more obstacles and give the game more juice. Give the torches light, sound ambiance, and put in maybe a spooky scrolling background. That is all I've got.
A decent puzzle game! I don't think I've seen one quite like it before. It wasn't 100% clear what the rules of the game were (in the game, that I saw), though it didn't take me long to figure it out either.
It's possible to brute-force the game (which I suppose might be what the slowness of the dice is meant to make a little more frustrating).
I find it hard to keep a map of the dice in my head to know what numbers I'd be changing to, which is the main crux of the puzzle. I could certainly see myself returning to it though!