At first I had no clue what to do and how the die even relates to anything, but after I figured it out, it's actually a really cool mechanic. Having to plan ahead because your next attack will just be a "2" for example, makes things quite exciting.
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Woods Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3944 | 2.291 | 3.500 |
Enjoyment | #4354 | 1.964 | 3.000 |
Overall | #4369 | 2.109 | 3.222 |
Creativity | #4578 | 2.073 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll of the dice changes next player attack
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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