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A jam submission

I Failed my first Jam (GMTK Game Jam 2022 entry)View game page

This jam is even worse than my guitar jam
Submitted by EviTRea — 44 minutes, 21 seconds before the deadline
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I Failed my first Jam (GMTK Game Jam 2022 entry)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#51051.8531.923
Enjoyment#52911.5571.615
Overall#54541.6311.692
Presentation#56531.4821.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's about controlling how the dice rolls, or at least it was the plan

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I still played it. It was alright. I wish you the best for your next jam!

Hope next year goes better for you. Good luck!

Developer

Thanks bruh (or sis)

Submitted

I wonder what the game would've been like if it was finished. I never finished my first jam.

Developer

This is based on a game in chinese culture called 十八骰, basically when 2 dices are the same...points, the 3rd one determine how big the roll is. You can read/watch the manga/anime series Kaiji to see that in action.

So the idea was "What if I can individually alter the possibility of each dice?" Like if I have two 1 now, do I increase the chance of lower half of the dice to aim for a one-color strike, or do I increase the upper half to get a bigger points? That seem to fit the theme "Roll of the dice" since it's literally manipulating roll of the dice.

And...I never came up with the next step TBH. The first idea is gambling against someone, and the money can be used to bought the chance-altering item from a dice goddess or something, then it's stacking attack against a monster or something, at the end I just gave up on setting a goal and try to finish the basic function.

If I have more time (or was more concentrated), I'd make the chance-altering dice disappear upon usage, and try to balance the money intake and outtake, then... maybe I'll come up with a goal during playtest.

Of course that never happen, but anyway, I also wonder what would the finished game be like. That's the beauty of a jam though.

Even if you've failed now. Who cares? The real benefit of the game jam is to try out new ideas and learn things along the way. If you've gained some knowledge, good job!

Developer(+1)

Yeah, This is the first time I know how to detect mouse input without UI component in my engine. Wouldn't figure it out when all I did was platformer.