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ROLL n' DIE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4796 | 1.919 | 2.714 |
Overall | #5395 | 1.650 | 2.333 |
Creativity | #5500 | 1.616 | 2.286 |
Enjoyment | #5595 | 1.414 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a die who rolls around, and uses different attacks depending on the number he landed on.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Game freezes when the first upgrade is obtained without indication that something is being put into the dice slots. A highlight on the dice slots will be better.
HP dropping to 0 don’t have consequences, which essentially means currently the player is invulnerable; but judging by the speed it’s dropping to 0, if it is implemented the game probably won’t be able to progress through first wave. Try rebalance the player HP amount, the enemy attack strength, and the enemy speed to at least be able to pass first wave without depleting HP in a casual play.
The core “roll of the dice” concept is only used as a random effect, which isn’t really nice to control what we want to use. Maybe expand on this a bit, explore how the player can “use” the dice they rolled, not just apply the effect once upon rolling.
Overall a nice try, but needs more polishing on the implementation.
Interesting synth-wave design. Sadly the resolution makes it unplayable, too big for my 1366x768 display. Also the game lacks some crucial SFX (e.g. punch sounds). I really wanted to try the game, looks promising.