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A jam submission

Fortune DashView game page

Submitted by tuna599 — 47 minutes, 35 seconds before the deadline
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Fortune Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43301.9842.625
Overall#54151.6382.167
Presentation#56321.5122.000
Creativity#57971.4171.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You try to escape from objects generated randomly

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Well hello, Geometry Dash.

The good:

  • You made a game that works! Congratulations!
  • I like that you made a menu including sound options.
  • The visuals are ok, I like that there's some movement going on in the background.
  • You've got a backing track/sound! Nice.

The bad:

  • Said backing track is a bit repetitive.
  • What's up with the amongus cube / police officer as a design choice? Bit weird.
  • There are spikes falling from the ceiling that you cannot dodge and that don't really add much.
  • You could have leaned further into the theme. Have chess pieces instead of spikes, have stacks of poker chips instead of nondescript white cubes etc. Currently, we have white with pink, an amongus cube and a police officer. The design is a bit bland and chaotic.
  • I'm virtually certain that there are instances where I cannot make the series of jumps necessary to continue the game, because the end of one obstacle overlaps unhappily with the beginning of the next.

Ideas for improvement:

  • Add my current high score in a corner somewhere so I know how well I'm doing.
  • Don't move the camera up and down, keep the floor at the same level. You could move the camera vertically if you actually have obstacles that require me to climb/jump out of the current view, but since everything is close to the floor, a fixed camera would make things calmer.
  • You could add "zones" so that the entire world design or the background colour changes after a certain score. So 0-500 would be black or "poker themed", 500-1000 would be green or "chess themed" etc. These are obviously just example numbers and themes, you get the idea. The point is that that would strengthen the sense of progress made by the player, far more so than a number counting up.

All in all, it's a solid game, and a tighter grasp on graphics/design decisions in the future would bring great dividends to the technical expertise you already possess.

Thanks so much for participating. I hope we'll see you again next year!

Submitted(+1)

I also couldn't figure out how to dodge the spikes, but I did enjoy the time i had with the game! I don't know if it was intentional, but when i landed upside down i was dragged backwards, which I actually liked. Since it felt like I had to time my jumps on edges to re-orient myself.

Submitted (1 edit) (+1)

Fun game! Oddly satisfying watching the cube tumble around in the same spot when you land on an edge.

I couldn't figure out how to dodge the falling spikes! I couldn't move with WASD or the arrow keys. I think it would benefit from a simple control layout description if side-to-side movement was a feature.

I also like the STRETCHY boi behind the security guy.