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King's Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3099 | 2.727 | 3.857 |
Overall | #3778 | 2.357 | 3.333 |
Presentation | #3851 | 2.323 | 3.286 |
Enjoyment | #4216 | 2.020 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player, your units, and the enemies are all dice that roll to do things.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the concept of this, have dice fight each other with their different faces is clever. My biggest complaint is just that the balance is not great. There are so many healing characters that engagements can go on for ages because both sides out heal the damage of the other. I see a lot of potential in this concept since collecting a good squad seems like a fun end goal, but as it stands now, I am mostly just frustrated by how long fighting takes.
I was also able to get a knight with over 100 base hp. not sure how that happened
Thanks for playing the game! It is true there wasn't much time to balance things after everything was added and it makes sense that healing should be rare and less powerful. Or maybe everything should do more damage.
Also, that does seem strange to have a unit with that high of hp. Was that from some bug with healing or was that straight from the shop?