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Roll For Initiative's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4798 | 1.964 | 3.000 |
Presentation | #5106 | 1.746 | 2.667 |
Overall | #5272 | 1.709 | 2.611 |
Enjoyment | #5511 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game takes place inside a 6 sided die and requires that you rotate said die to move the player model to collect souls
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting. I believe you still need to polish the mechanics better to solve some bugs (eg when the red ball goes through the cube wall). Maybe improving the way we control the ball and adding some mazes and obstacles will make it more interesting. Other levels could be different types of dices (like those used in tabletop rpgs, like d10, d12, d20). Your game has its charm, but it's still in the early stages of being a good game.