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GOD ROLL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4929 | 1.919 | 2.714 |
Presentation | #5402 | 1.616 | 2.286 |
Overall | #5530 | 1.583 | 2.238 |
Enjoyment | #5811 | 1.212 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are literally playing a rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The lore is great, and could lead to some very interesting gameplay scenarios. Shame there wasn't the time to add more stuff related to it to the game.
I liked the gameplay idea, it reminded me of the Insurance Fraud activities in Saints Row games. I would add some visual feedback when the player gets or loses points. I had to go back to the itch page to figure out what was happening, as the black little number in the centre of the screen wasn't providing enough information.
Side note, the options menu is empty, is that supposed to happen?
Thank you for playing my game and leaving a comment! I really appreciate that.
I'll definitely continue the development of the game and try to achieve the original vision (adding some actual D&D features depending on the final roll and some other tweaks).
Regarding the UI and options menu - I just have not managed to add them in time, sorry... I wanted to crate a small HUD that explains the controls and the meaning of all these numbers on the screen, but I have not managed to do so. The same thing with the Options menu. I created the main screen at the middle of game development and though that I'll add actual options to the options menu later, because I had no clue how to make it. But time passed and there were so many things that I've just forgot about the Options menu.