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RollPlay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1898 | 3.176 | 3.176 |
Overall | #3165 | 2.608 | 2.608 |
Presentation | #3250 | 2.588 | 2.588 |
Enjoyment | #4163 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You interact with the combat system and map entirely though dice rolls
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Controls aren't very clear, figured out how to attack with some difficulty and barely understood how to move. Your game can really use a tutorial or at least a more detailed controls explanation on your page, which you can add even now.
Lack of a tutorial or any explanation on how to play meant it took me a long time to figure out what was going on. I really like the gameplay though (Kinda like if Dicey Dungeons was a grid-based game). Also really liked that you guys added classes and unique weapons. UI definitely needs work though. Couldn't tell if the UI was just that confusing or if the game was just bugging, even after I thought I had figured it out.
Recommend you guys add some kind of description to explain how to play.
a bit confusing, I feel like the gameplay could use a pointer in the right direction