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roll of the dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5929 | 1.200 | 1.833 |
Enjoyment | #6029 | 0.982 | 1.500 |
Overall | #6032 | 1.091 | 1.667 |
Creativity | #6036 | 1.091 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the rules ,enemy stats and the weapons change ramdomly
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hi Armaan and Avinash! These are my thoughts after playing your game:
- While the characters are cute, they don't really mesh together. I think this is a risk with using ready made assets. I recommend trying to do the art yourselves next time, or perhaps spending a bit more time finding resources that fit together better.
- It is not very clear exactly how the game works. Perhaps you could have a little instruction screen in the game?
- The character jumps way too high! I recommend checking out Mark's "Platformer Toolkit" https://gmtk.itch.io/platformer-toolkit for some ideas on how to improve it.
- I think it's always important to let the player know what their goals are. While playing your game, I get no such idea. Is it just to survive? For how long, in that case? If it is about surviving, maybe split it into rounds like the raids in Minecraft.
- It's a bit hard to know how the weapons work. Maybe make it so you only have one weapon, but with different ammo, but make that weapon really fun to use.
This is a great effort for a first game jam game. I hope I'll see you joining again next year :)
The Space Bar either sends your character to space, or doesn't work. And there doesn't seem to be a win condition, other than maybe don't get swarmed. But I also had a bunch of the enemies cuddling up and not dying.