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Raising Lava's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3313 | 2.362 | 3.125 |
Overall | #3926 | 2.299 | 3.042 |
Creativity | #3964 | 2.362 | 3.125 |
Presentation | #4236 | 2.173 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your jump height is determined by a dice roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Jump height indicator was an excellent feature. Linking jet pack together was my favorite part. Using the dice as jump height was an interesting way to include the them. Nice game!
Super good idea! Well done, especially for the jump height indicator
Excellent use of a dice rolling mechanic, having to gauge your jumps based on the power on the die is a killer idea, it kind of turns it into a puzzle platformer, with added urgency of the lava rising
I also liked that there was a line indicating how high the jump was gonna be, if I understood that line was what that was! The mouse sensitivity was a bit high, would have liked to be able to adjust that, but as a proof of concept it's solid!
What is that sensitivity? I had to set my DPI to the lowest setting just to be playable. The line to show how high you'll jump is a nice touch at least.