Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Dice RollerView game page

A game made for GMTK Jam
Submitted by ppowersteef — 2 hours, 45 minutes before the deadline
Add to collection

Play game

Dice Roller's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#40912.0733.167
Presentation#41852.1823.333
Overall#43692.1093.222
Creativity#45782.0733.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about a dice rolling through the terrain

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Here are my thoughts after playing your game:

  • I wonder if the combo system is the best it could be. The dice behaves deterministically, with it just counting up. This leads me to believe that the player is supposed to time the pressing so they can get a combo. If that’s the idea, I have two issues with it. Firstly, you can only press space when the dice is touching the ground, making it hard to time the number on the dice with touching the ground. Secondly, it can be hard to read what the dice says when it’s spinning so fast. Maybe just have a number that doesn’t rotate?

Still, the game was pretty fun. I agree if bfulche’s comments as well.

Developer(+1)

Hey, thanks for trying out.

The combo system was a thing that was added at the last moment, so it's not a very fleshed out one. Other ideas was a combo system that keeps going up with each timed landing, but the collision behavior was rather fast and tricky.

Still, I've tried to make it happen that it usually lands on the same number if it's at an average jump, maybe it's an idea to land faster once you can time the jump. But I've yet to figure that out

(+1)

I like the added particle effects, it might be cool to have some more verticality in the placement of your platforms.