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Roll the World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4385 | 2.173 | 2.875 |
Overall | #5381 | 1.669 | 2.208 |
Presentation | #5632 | 1.512 | 2.000 |
Enjoyment | #5668 | 1.323 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Core Mechanic of switching worlds when in a bind, but might end up in a worse one. Gotta roll the dice!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the concept of switching worlds. The idea of having 6 skins for every game element is interesting. I'd like to have seen a further utility to changing worlds to solve additional problems. The shift in music helped tie the game together between worlds
i like the character model
Game crashes when hit, and dice roll is too sensitive.
1. the game crashes when I die
2. the game just... isn't that enjoyable. it just feels like there's not that much content
of course it was rushed and everything, it's a game jam! come on, but I think you could put in a bit more effort than that
it's still very creative, and i like that. but it's just not that enjoyable.
well, it doesn't crash, it just freezes, but still