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Attack of the Slime Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1970 | 3.143 | 3.143 |
Enjoyment | #2568 | 2.643 | 2.643 |
Overall | #2839 | 2.738 | 2.738 |
Presentation | #3617 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to literally roll the dice to get an advantage.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great game!! the concept and gameplay were really fun and original and made me feel nostalgic. Overall great entry!!
smart concept!
I needed to be very quick when trying to kill the slimes. They would get stuck in the middle of a pack with the color I wanted to kill and was then mobbed and killed quickly when I tried to go after them.
Cubes were fun to knock around, but for some reason I couldn't enter the portal.
the color changing mechanic was definitely quite creative, although the powerups seemed to make changing colors a waste of your time. maybe its utilised more in the second stage but since I couldnt enter it I have no idea.
In terms of graphics I would recommend making the style of the terrain, slimes, etc to match the asthetic of the cube, I think that would look a lot cooler.
Pretty cool nevertheless.