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Dice, Dice, Maybe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4624 | 1.855 | 2.833 |
Presentation | #5106 | 1.746 | 2.667 |
Overall | #5272 | 1.709 | 2.611 |
Creativity | #5608 | 1.528 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemy stats and gun choices are determined by in game dice rolls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
So the core gameplay is definitely lacking, but you know what? The environment is nice and I had fun climbing on blocks and getting out of bounds.
Nice work on submitting to the jam its not an easy task!
I like the concept of your game! The weapons feel quite satisfying to shoot the sound effects help a lot with this! Enemies however didn't feel very satisfying to hit because there was no indication I was hitting them because I couldn't see the bullet when shooting and there were no hit markers. I'm still not sure how to consistently spawn the enemies. The wave counter kept going up but no enemies spawned
I like the concept it just needed more time! Again nice work on submitting to the jam its not an easy task! :)