Play game
The Lucky Gnomber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4236 | 2.173 | 2.875 |
Overall | #5148 | 1.764 | 2.333 |
Creativity | #5188 | 1.795 | 2.375 |
Enjoyment | #5668 | 1.323 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By rolling the dice, depending on the number we can build that number of platforms to reach the top of the tower.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
The platforming was kinda hard to control, felt a bit "floaty" and the "jump" button didn't register most of the time. Kept falling off and climbing back up again felt a bit tiring after a while. Unsure about what the role of the dice was. Managed to land a 6 but jumps didn't feel any higher or different compared to the other values. An in-game tutorial would have helped a lot I think. That said, visually the game was pretty damn cool. Had good lighting, particles and an enjoyable color palette. Levels were overall pretty to look at and there's that chromatic aberration filter going on that I love SO much. Only the main character's model felt a bit stiff, mostly due to the limited animations. Also all the art at the beginning was really cute and appealing and managed to tell the story effectively and without words or text. The music added a nice touch as well.