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Gambler's Paradise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5584 | 1.515 | 2.143 |
Enjoyment | #5811 | 1.212 | 1.714 |
Overall | #5838 | 1.347 | 1.905 |
Creativity | #5869 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice are used to determine attack strength, status application success, and restoration amount
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The music was good!
Seems like a neat idea for a turn based battle system, but I'm not sure it's working properly. The Unload option doesn't seem to do anything, how dice are spent is confusing, and there isn't an end state (you run out of HP but nothing happens). Good attempt at a jam game but little unfinished I think. The 3d dice effects look great and the music absolutely slaps. So that's pretty cool.