Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dicing with the DragonView game page

A dice-throwing, board-tilting, table-top adventure game created in 48 hours for the 2022 GMTK Game Jam
Submitted by alexthebear, Gnolfo, vertexfragment — 1 hour, 3 minutes before the deadline
Add to collection

Play game

Dicing with the Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11983.4503.450
Presentation#22373.0503.050
Overall#22942.9332.933
Enjoyment#34822.3002.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A dice-throwing, board-tilting adventure, as a D4 gains experience and upgrades to a D20 to take on bosses and loot a dragon's hoard of gold.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The controls are wonky, but I really like the idea for this. Would probably help if you had a quick tutorial saying "this is what an EXP pip looks like, here's how you fight, here's how you move" just because it's not exactly intuitive after reading the instructions. If the camera was a little closer, that may also help as well, but I really think there's something cool here if expanded upon!

Submitted

Aside from the clipping issues people mentioned, I had some trouble with the controls. Sometimes I would click somewhere and the die would fly off in a completely different direction.

Still, that's a cool concept (I really like the idea of "leveling" a d4 into a d20), the presentation is very charming.

Submitted

This is a great submission! Like others, I noticed some collider/clipping issues but they weren't totally game-breaking for me. The graphics are also very nice and I like the take on the theme. Overall, very impressive for only 48 hours!

Outside of minor bugs etc. that could be fixed with more time, I think the primary dice roll could have been designed to add in more consequences. Right now, I just rerolled until I have high numbers and there is no penalty --- and the click to roll is pretty random. Also, the camera was a little too zoomed out for me.

Submitted

Nice graphics, very good premise. I've noticed some collider issues, and the game would use a bit of a tutorial. Good job, overall!

Developer

Thank you for your feedback!

Yes, unfortunately there is some ground clipping in the web build that is not present in the stand-alone. Keeping the dice from clipping through actually turned out to be one of (if not the biggest) challenges and we had to take over the physics simulation steps from Unity.

Submitted

Very buggy. Immediately had the dice phase through the ground and fly off. 

Looks alright. Has some sounds. 

The game isn't very intuitive. I would rather a simple, clean game with one mechanic.