Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Dice DefenseView game page

A GMTK Game Jam 2022 Submission
Submitted by imoabura — 7 hours, 17 minutes before the deadline
Add to collection

Play game

Dice Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#27452.8642.864
Overall#30462.6522.652
Enjoyment#30712.4552.455
Presentation#31392.6362.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice to crush the enemies and the results determine what type of dice is loaded into your arsenal.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I liked the fire and ice particle effects you put on their respective die. My ultimate monkey brain strategy was to just click as fast as possible, and was able to get over 10,000 points

Submitted

Cool Game, I gave a good rating

Submitted

Good graphics and vfx but the game play is not the most entertaining, but still good job.

It was a good idea but the dice actions didn't have any ability to overcome the randomness so you couldn't carry any skill to stopping the bad guys... good random just too much on the dice placement part.

Submitted

The dice tend to obscure the game. The dice graphics don't match the other graphics.

Music was really enjoyable.

Seems to be a top down survival where you just drop dice down on enemies like meteors. Without a drop cool down, you can just rapidly click all over the board. 

Do dice do something unique if they land on certain faces? I couldn't tell. If you can replace the dice with actual meteors, the game hardly fits the theme. 

Submitted

I like the idea, i think the game could make use of a shadow under the dice, indicating where it would fall