The game felt a little difficult at the end, but I did win so that is good pacing. I liked the twist on tower defense, it adds variability to what is otherwise just sitting back and watching. Good job on a potential solution to that main issue. I'm not entirely sure how the dice work, I thought that they gave boosts based on if you rolled higher or lower than previously, but maybe that's just what I wanted it to be? Nonetheless, I thought the effects were fun and interesting.
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Of Towers and Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2727 | 2.584 | 3.222 |
Presentation | #2852 | 2.762 | 3.444 |
Overall | #3231 | 2.584 | 3.222 |
Creativity | #3865 | 2.405 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can roll dice to create unexpecte effects.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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