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Laser arrows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2345 | 2.727 | 3.857 |
Creativity | #3588 | 2.525 | 3.571 |
Overall | #3778 | 2.357 | 3.333 |
Presentation | #4967 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The direction you fire is randomized, also your a sentient D6
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
No
We used pre-existing audio
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Comments
(Josh)
I liked the idea of shooting in random directions. Controls were responsive, so I was able to navigate with relative ease.
I think having such large collision areas for the enemy projectiles made it too difficult to stay out of the line of fire, especially once I got to the parts where the rate of fire increased. You did add some telegraphing with a faint arrow in the middle, but honestly it was hard to see when concentrating on dodging the existing projectiles. Maybe having an indicator on the outside of the circle would have made it easier for my peripheral vision to register where the next arrow was coming from.
Also, there was no quit button that I could determine. That was slightly annoying to deal with.
Overall, though, I beat the game, and I had fun. Great job!