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A jam submission

Roll for AttackView game page

Submitted by Marangon Productions — 2 hours, 58 minutes before the deadline
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Roll for Attack's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#45612.0202.857
Overall#50701.7852.524
Enjoyment#51761.6162.286
Creativity#53231.7172.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to roll de D20 to execute the actions

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

It's very boring to play because it's extremely slow. There is potential behind this simple idea and I hope it get's more attention after the gamejam. I adore the artstyle ^^ I really like the art here.  Also music was very catchy. 2/3/4

Stay crunchy.

Submitted (1 edit) (+1)

Good music and artwork, but very, very, Very, VERY slow. Very slow game.

The most basic action has three stages: player input (four clicks in vastly isolated parts of the screen), dice roll (several seconds), and then combat animation (also several seconds). With that, the amount of damage is unpredictable and you cannot control it so you might need to waste even more time! And you'll also need to wait through the enemy turn!

Have a look at this prototype to get a feel of how gameplay is  like if a turn takes 5 seconds instead of 33:
https://redbladegames.netlify.app/dream/index.html
Game feel and meaningful decisions can wait. Just make the game faster and easier to control.