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Roll for Attack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4561 | 2.020 | 2.857 |
Overall | #5070 | 1.785 | 2.524 |
Enjoyment | #5176 | 1.616 | 2.286 |
Creativity | #5323 | 1.717 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to roll de D20 to execute the actions
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It's very boring to play because it's extremely slow. There is potential behind this simple idea and I hope it get's more attention after the gamejam. I adore the artstyle ^^ I really like the art here. Also music was very catchy. 2/3/4
Stay crunchy.
Good music and artwork, but very, very, Very, VERY slow. Very slow game.
The most basic action has three stages: player input (four clicks in vastly isolated parts of the screen), dice roll (several seconds), and then combat animation (also several seconds). With that, the amount of damage is unpredictable and you cannot control it so you might need to waste even more time! And you'll also need to wait through the enemy turn!
Have a look at this prototype to get a feel of how gameplay is like if a turn takes 5 seconds instead of 33:
https://redbladegames.netlify.app/dream/index.html
Game feel and meaningful decisions can wait. Just make the game faster and easier to control.