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A jam submission

Roll With ItView game page

An entry for the GMTK 2022 GameJam.
Submitted by BassWasTaken, zyzamo, Colin5887, Scratch96, Intuwing — 5 hours, 35 minutes before the deadline
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Roll With It's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#28512.8284.000
Presentation#33902.5253.571
Overall#37782.3573.333
Enjoyment#49431.7172.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
EVERYTHING is dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+3)

Cool concept! The idea of a die with a different minigame on each side is really interesting. Also I love the art style and audio, super cute and very fitting for this type of game! 😍

My thoughts on each minigame:

  • Serve - I like this one! The main issue I noticed was that it's maybe a little too easy, and sometimes the player has to stand waiting for a while before a customer asks for food. Another small thing I noticed is that the burger sprite appears behind the player's head instead of in front of it (like the fries and dessert) so it's very difficult to see.
  • Avoid - Easy to understand, and also works well! My main nit pick is that it's a little too easy. More bullets to avoid could make it more engaging?
  • Jump - Also easy to understand and works well! I'd say the difficulty level is about right too.
  • Count - The dice only rolled once, so once I counted them all correctly, there was nothing else to do each time this minigame showed up. The difficulty could use a little bit of tweaking (sometimes only a few, low number dice appear which are easy to count, compared to when there's lots of high number dice which take longer to count.)
  • Care - I like the concept, but it was difficult to play. I couldn't see any visual feedback to indicate if I was feeding Dicey too much or too little, at the wrong or right times. I just had to guess and hope I was correct.
  • Chill - This one is nice! The die petting the cat is adorable! I like the idea of giving players a small break in between minigames, although sometimes I feel like it goes on for a little too long. (If the player needs to temporarily stop the game to take a break, they can do this at any time by pausing the game with the Escape key, so I think the Chill minigame being shorter would be fine.)

I also noticed a few bugs/issues:

  • A few times after the die landed, the camera pointed in the wrong direction and I couldn't see the minigame I was playing.
  • The other dice look cool, but sometimes end up bumping into the main die and moving it around during minigames.
  • After restarting the game after losing all my lives, the game continued on with 0 lives instead of starting a new game, and the Escape key no longer worked. I was able to keep going until I ended up with -1 lives, when I got another game over, and then started again until I got another game over when I had -2 lives, etc.
  • The amount of time each minigame played before the dice rolled again seemed quite random. Sometimes minigames went on for a little too long, and sometimes they would only play for a very short amount of time (1 second or less) before rolling again, meaning there's no time to play them.
  • Pressing the Enter key seems to make minigames start on other sides of the die whilst already in the middle of a minigame. I know the Enter key isn't mentioned in the control scheme, so I'm guessing this could be a debug key you left in that I accidentally activated, lol. 😅

Additionally, here's a few suggestions for if you decided to update or continue developing this game:

  • Like you already mentioned in the comments, I think a timer to show how much time is left for each minigame before the die rerolls would be really useful.
  • The amount of camera movement could potentially be an issue for players who are prone to motion sickness, so I would keep that in mind.
  • I would spend more time playtesting, and make sure to playtest early on so there's more time to identify and fix issues which you find.
  • The name and instructions for each game only showed up occasionally (sometimes only the first time the minigame appeared, sometimes not at all.) Personally, I would have the name and instructions appear every time, in case the player forgets the controls.
  • Does the difficulty increase over time? The game didn't seem harder to me the longer I played, which risks becoming too easy or monotonous after a while. Making the minigames gradually faster over time could work.

Overall, this is a really cool game! Especially impressive considering it was made in less than 48 hours. Great job! 😄

Developer

Wow, thanks for the extensive feedback! I wholeheartedly agree about the difficulty- but I only noticed this too late. 


Increasing the difficulty over time too might be a fun way to increase replayability. We also toyed around with having various dice or even the option to hcchoose different games for your dice, but in the end we had to concede that making just six games was plenty work for 2 days. ;)


Anyway, thanks for all the feedback and for taking the time to play the game!


P.S. You're totally right about the Enter key lol, oops. We also left in 'T' I think, which just lets you reroll the die any time.

Submitted(+2)

What a cool and creative concept! With more content this could probably work as a full micro game compilation.

Developer (2 edits)

Thanks much for the kind words! Glad you enjoyed it.

Submitted(+2)

Very interesting concept with the micro games. Would like to see more of those and maybe a "micro game timer" to know how long you have before success or failure. Very fun!

Developer(+1)

Thanks for the feedback! Yeah we definitely realised during playtesting that there should be more feedback for the player, but we didn't have time to implement it. Actually a simple, short timer too let the player know a change it about to occur (like 3...2...1...) is a really good idea!