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Roll With It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2851 | 2.828 | 4.000 |
Presentation | #3390 | 2.525 | 3.571 |
Overall | #3778 | 2.357 | 3.333 |
Enjoyment | #4943 | 1.717 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
EVERYTHING is dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool concept! The idea of a die with a different minigame on each side is really interesting. Also I love the art style and audio, super cute and very fitting for this type of game! 😍
My thoughts on each minigame:
I also noticed a few bugs/issues:
Additionally, here's a few suggestions for if you decided to update or continue developing this game:
Overall, this is a really cool game! Especially impressive considering it was made in less than 48 hours. Great job! 😄
Wow, thanks for the extensive feedback! I wholeheartedly agree about the difficulty- but I only noticed this too late.
Increasing the difficulty over time too might be a fun way to increase replayability. We also toyed around with having various dice or even the option to hcchoose different games for your dice, but in the end we had to concede that making just six games was plenty work for 2 days. ;)
Anyway, thanks for all the feedback and for taking the time to play the game!
P.S. You're totally right about the Enter key lol, oops. We also left in 'T' I think, which just lets you reroll the die any time.
What a cool and creative concept! With more content this could probably work as a full micro game compilation.
Thanks much for the kind words! Glad you enjoyed it.
Very interesting concept with the micro games. Would like to see more of those and maybe a "micro game timer" to know how long you have before success or failure. Very fun!
Thanks for the feedback! Yeah we definitely realised during playtesting that there should be more feedback for the player, but we didn't have time to implement it. Actually a simple, short timer too let the player know a change it about to occur (like 3...2...1...) is a really good idea!