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Blot Fugitive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3134 | 3.240 | 3.240 |
| Creativity | #3321 | 3.420 | 3.420 |
| Audio | #4315 | 2.680 | 2.680 |
| Narrative | #4702 | 2.173 | 2.173 |
| Enjoyment | #6230 | 2.333 | 2.333 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Blot Fugitive is built entirely around the idea of a time loop. Each time the player resets (either by dying or pressing the "Loop" button), a ghost of their past run remains — replaying their exact actions. These "ink ghosts" become essential tools for solving puzzles, activating switches, and overcoming challenges that would be impossible alone. The loop isn't just a story element — it's the core mechanic. You must plan ahead and cooperate with your past selves to escape the cycle. The more you loop, the more allies you leave behind.
(Optional) Please credit all assets you've used
All pixel art and code were created by me using Aseprite and Unity.
Sound:
“83 BPM Industrial Drum Loop #14379” by looplicator
Licensed under CC BY 4.0
https://freesound.org/s/818312
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Comments
Neat concept. Quite hard mind! I'd like to be able to see a bit more around me so I can plan my movements. I wasn't nearly as bothered by the constant rotation as I thought I would be, I just sort of adapted somehow.
Congrats on a solid entry to the jam!
This game looks and sounds like a fever dream, in the best way possible! :D
Unfortunately I couldn't figure out how to operate the switches, I tried leaving my ghosts there but the buttons didn't get pressed?
In any case I really love the look of this, great job!
This is a refreshing taking on the death clones mechanic. I liked the brilliantly unsettling atmosphere! Great Job
Was Cruelty Squad an inspiration for the art style by any chance? :D
The base is solid, I actually seen the "die and leave behind past me" multiple times already but the rotating view was genually a very good mechanic. Very unique at that. Although at first I thought that the gravity would always work downward direction and I will have to think about that, but this was also a good concept.
Nice job on the gam!